Index of /AssetRipper_export_20260326_020226/ExportedProject/Assets/Scripts/com.unity.multiplayer-hlapi.Tests/


../
AuthSpawnableObject.cs                             26-Mar-2026 02:02    2651
AuthSpawnableObject.cs.meta                        26-Mar-2026 02:02     278
AuthorityOnSpawnedObjectsIsCorrect.cs              26-Mar-2026 02:02    2666
AuthorityOnSpawnedObjectsIsCorrect.cs.meta         26-Mar-2026 02:02     278
ChannelBufferHandlesOverflow.cs                    26-Mar-2026 02:02    2660
ChannelBufferHandlesOverflow.cs.meta               26-Mar-2026 02:02     278
ClientCanConnectAfterFailure.cs                    26-Mar-2026 02:02    2660
ClientCanConnectAfterFailure.cs.meta               26-Mar-2026 02:02     278
CommandsAndRPCCallsWork.cs                         26-Mar-2026 02:02    2655
CommandsAndRPCCallsWork.cs.meta                    26-Mar-2026 02:02     278
ConnectLocalClientWorks.cs                         26-Mar-2026 02:02    2655
ConnectLocalClientWorks.cs.meta                    26-Mar-2026 02:02     278
ConnectWithDNSWorks.cs                             26-Mar-2026 02:02    2651
ConnectWithDNSWorks.cs.meta                        26-Mar-2026 02:02     278
CustomNetworkManagerWithCallbacks.cs               26-Mar-2026 02:02    2665
CustomNetworkManagerWithCallbacks.cs.meta          26-Mar-2026 02:02     278
DisconnectAllWorks.cs                              26-Mar-2026 02:02    2650
DisconnectAllWorks.cs.meta                         26-Mar-2026 02:02     278
GetCurrentRTTCallDoesntCrashWhenUseWebSockets.cs   26-Mar-2026 02:02    2677
GetCurrentRTTCallDoesntCrashWhenUseWebSockets.c..> 26-Mar-2026 02:02     278
HavingManyLocalClientsSimultaneouslyWorks.cs       26-Mar-2026 02:02    2673
HavingManyLocalClientsSimultaneouslyWorks.cs.meta  26-Mar-2026 02:02     278
IsConnectedPropertyWorksOnDifferentClients.cs      26-Mar-2026 02:02    2674
IsConnectedPropertyWorksOnDifferentClients.cs.meta 26-Mar-2026 02:02     278
LocalClientSpawnsMultiplePlayers.cs                26-Mar-2026 02:02    2664
LocalClientSpawnsMultiplePlayers.cs.meta           26-Mar-2026 02:02     278
LocalClientSpawnsObjectAfterConnect.cs             26-Mar-2026 02:02    2667
LocalClientSpawnsObjectAfterConnect.cs.meta        26-Mar-2026 02:02     278
LocalClientSpawnsObjectBeforeConnect.cs            26-Mar-2026 02:02    2668
LocalClientSpawnsObjectBeforeConnect.cs.meta       26-Mar-2026 02:02     278
NetworkBehaviourCallbacksOrderOnTheHost.cs         26-Mar-2026 02:02    2671
NetworkBehaviourCallbacksOrderOnTheHost.cs.meta    26-Mar-2026 02:02     278
NetworkClientActiveWorksWithManyClients.cs         26-Mar-2026 02:02    2671
NetworkClientActiveWorksWithManyClients.cs.meta    26-Mar-2026 02:02     278
NetworkClientDisconnectWorks.cs                    26-Mar-2026 02:02    2660
NetworkClientDisconnectWorks.cs.meta               26-Mar-2026 02:02     278
NetworkDiscoveryWorks.cs                           26-Mar-2026 02:02    2653
NetworkDiscoveryWorks.cs.meta                      26-Mar-2026 02:02     278
NetworkManagerCallbacksOrderOnTheHost.cs           26-Mar-2026 02:02    2669
NetworkManagerCallbacksOrderOnTheHost.cs.meta      26-Mar-2026 02:02     278
NetworkManagerConfigWorksTest.cs                   26-Mar-2026 02:02    2661
NetworkManagerConfigWorksTest.cs.meta              26-Mar-2026 02:02     278
NetworkManagerGivesErrorWhenNoPlayerPrefabSet.cs   26-Mar-2026 02:02    2677
NetworkManagerGivesErrorWhenNoPlayerPrefabSet.c..> 26-Mar-2026 02:02     278
NetworkManagerHandlesLargePacket.cs                26-Mar-2026 02:02    2664
NetworkManagerHandlesLargePacket.cs.meta           26-Mar-2026 02:02     278
NetworkManagerSpawnSpecialPrefab.cs                26-Mar-2026 02:02    2664
NetworkManagerSpawnSpecialPrefab.cs.meta           26-Mar-2026 02:02     278
NetworkManagerStillWorksWhenUserUseStartAndAwak..> 26-Mar-2026 02:02    2680
NetworkManagerStillWorksWhenUserUseStartAndAwak..> 26-Mar-2026 02:02     278
NetworkManagerStopServerAndClientWorks.cs          26-Mar-2026 02:02    2670
NetworkManagerStopServerAndClientWorks.cs.meta     26-Mar-2026 02:02     278
NetworkManagerWorksWithNullScenesTest.cs           26-Mar-2026 02:02    2669
NetworkManagerWorksWithNullScenesTest.cs.meta      26-Mar-2026 02:02     278
NetworkMessages.cs                                 26-Mar-2026 02:02    2647
NetworkMessages.cs.meta                            26-Mar-2026 02:02     278
NetworkMessagesWorkTest.cs                         26-Mar-2026 02:02    2655
NetworkMessagesWorkTest.cs.meta                    26-Mar-2026 02:02     278
NetworkMigrationWorksTest.cs                       26-Mar-2026 02:02    2657
NetworkMigrationWorksTest.cs.meta                  26-Mar-2026 02:02     278
NetworkObserversObjectsWork.cs                     26-Mar-2026 02:02    2659
NetworkObserversObjectsWork.cs.meta                26-Mar-2026 02:02     278
NoAuthSpawnableObject.cs                           26-Mar-2026 02:02    2653
NoAuthSpawnableObject.cs.meta                      26-Mar-2026 02:02     278
PlayWithReadyState.cs                              26-Mar-2026 02:02    2650
PlayWithReadyState.cs.meta                         26-Mar-2026 02:02     278
PlayerCallbacksOrderOnTheHostScript.cs             26-Mar-2026 02:02    2667
PlayerCallbacksOrderOnTheHostScript.cs.meta        26-Mar-2026 02:02     278
PlayerWithAuthority.cs                             26-Mar-2026 02:02    2651
PlayerWithAuthority.cs.meta                        26-Mar-2026 02:02     278
ReadyStateBehavesCorrectly.cs                      26-Mar-2026 02:02    2658
ReadyStateBehavesCorrectly.cs.meta                 26-Mar-2026 02:02     278
RecursionDetectionHandlesComplexScripts.cs         26-Mar-2026 02:02    2671
RecursionDetectionHandlesComplexScripts.cs.meta    26-Mar-2026 02:02     278
SettingNetworkStartPositionWorks.cs                26-Mar-2026 02:02    2664
SettingNetworkStartPositionWorks.cs.meta           26-Mar-2026 02:02     278
SpawnObjectAfterConnect.cs                         26-Mar-2026 02:02    2655
SpawnObjectAfterConnect.cs.meta                    26-Mar-2026 02:02     278
SpawnObjectBeforeConnect.cs                        26-Mar-2026 02:02    2656
SpawnObjectBeforeConnect.cs.meta                   26-Mar-2026 02:02     278
SpawnObjectOnServerOnly.cs                         26-Mar-2026 02:02    2655
SpawnObjectOnServerOnly.cs.meta                    26-Mar-2026 02:02     278
SpawnObjectThenDeleteItAfterConnect.cs             26-Mar-2026 02:02    2667
SpawnObjectThenDeleteItAfterConnect.cs.meta        26-Mar-2026 02:02     278
SpawnObjectThenDeleteItBeforeConnect.cs            26-Mar-2026 02:02    2668
SpawnObjectThenDeleteItBeforeConnect.cs.meta       26-Mar-2026 02:02     278
SpawningBase_PlayerScript.cs                       26-Mar-2026 02:02    2657
SpawningBase_PlayerScript.cs.meta                  26-Mar-2026 02:02     278
SpawningBase_SpawnableObjectScript.cs              26-Mar-2026 02:02    2666
SpawningBase_SpawnableObjectScript.cs.meta         26-Mar-2026 02:02     278
SpawningTestBase.cs                                26-Mar-2026 02:02    2648
SpawningTestBase.cs.meta                           26-Mar-2026 02:02     278
TwoInstancesOfServerSimpleWorkInOneProcess.cs      26-Mar-2026 02:02    2674
TwoInstancesOfServerSimpleWorkInOneProcess.cs.meta 26-Mar-2026 02:02     278
UnetPlayerWithGetCurrentRTTCallScript.cs           26-Mar-2026 02:02    2669
UnetPlayerWithGetCurrentRTTCallScript.cs.meta      26-Mar-2026 02:02     278
WeaverILGenerationTests_SyncLists.cs               26-Mar-2026 02:02    2665
WeaverILGenerationTests_SyncLists.cs.meta          26-Mar-2026 02:02     278
WeaverILGenerationTests_TargetRPCServerClientCh..> 26-Mar-2026 02:02    2683
WeaverILGenerationTests_TargetRPCServerClientCh..> 26-Mar-2026 02:02     278
com.unity.multiplayer-hlapi.Tests.asmdef           26-Mar-2026 02:02      96
com.unity.multiplayer-hlapi.Tests.asmdef.meta      26-Mar-2026 02:03     166